Monday, November 7, 2011

ASSESSMENT TASK.

This task would be quite challenging, as I am not very familiar, with the program scratch, although as time passes I may be able to comprehend it simply. My thoughts for the project at the moment, is creating either an arcade/action or role playing based game. I have started to create ideas, although I have not finalised any, as soon as I have, the project will begin.

Wednesday, November 2, 2011

IMAGE EFFECTS.

During the scratch challenges process, I came across this activity, in which you simply experiment with the various image effects used in scratch. I used two characters also known as scratch and used the following effects; colour variation, whirl, brightness and fish eye.

Tuesday, November 1, 2011

SCRATCH CHALLENGE #5

Note how the scripts for the stage use “when I receive”, “broadcast” and “switch to costume” Throughout the project, a numerous amount of actions have occured. The "when I receive" action in the script is used to switch costumes, as well as change the scenario from one to another. The "switch to costume" action is used in order to change costumes from one to another and lastly the "broadcast" action is used in the case of transmitting the sound effects and/or music.

Note how  the scripts in the stage are in separate blocks, all blocks contain instructions for the stage but they only execute when they receive the appropriate broadcast

Thursday, October 27, 2011

SCRATCH CHALLENGE 4#

Using the flying bat you created in challenge 3, now have your bat fly towards you, by using the “change size” function. Continuation of challenge 3 except more advanced.

SCRATCH CHALLENGE 3#

Find the two bat sprites, one with wings up the other with wings down. Have the sprite change costume from one to the other, hence creating the illusion of flying.

Wednesday, October 26, 2011

SCRATCH CHALLENGE 2#

Create two sprites, have them randomly move around the screen (see challenge 1), when they touch have them stop (or react in some other way) SNAPSHOTS.

SCRATCH CHALLENGE 1#

Have your sprite glide across the screen and when it touches the edge (note: the “edge” can be sensed as a standard function), have it change directions.